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Well, as
ravenworks gave me the idea a few weeks ago with one of his weird dreams, I've been working on yet another TCG idea.
Blade Clash has been tabled for a while due to my realizing that I'd made it way too complicated, so having a new idea to toy around with is rather refreshing!
Conceptual name: "Too Many Cooks" (as per Raven's request.)
Basic concept:
You and your opponent each have a deck consisting of ingredient cards (beef, potatoes, oregano, salt, water, milk, vinegar, etc.) and cooking action/utensil cards (heat to represent stuff like baking and boiling, spoons for stirring, knives for chopping, etc.), as well as a small number (I'm thinking around 5) of larger "recipe" cards and a "finished meal" section that readied ingredients go into.
You each start with a recipe and X number of cards, trying to get the correct ingredients and actions (example: for a Spaghetti recipe, you could need spaghetti noodles, sauce, water, and ground beef (beef with a chopping card used on it) for ingredients, then a few heat cards for cooking the meat and boiling the water as well as a knife to chop the beef and a strainer for draining the noodles.)
For added excitement, however, if you don't draw the stuff you need, you can try sabotaging your opponent's recipe instead, such as using an unneeded heat card to overcook and, eventually, burn the beef in that spaghetti recipe. If an ingredient gets ruined prior to being added to the "finished meal", you can just scrap that lone ingredient and try again. If the finished meal gets screwed up, however (such as pouring BBQ sauce on a salad), ALL the ingredients in it have to be scrapped, then that player can either start over on that recipe, or discard it for no points and start on their next recipe.
When a player finishes a recipe, they score X number of points for it based on the point value of the recipe, then get a new one. First player to reach a pre-determined score, or to have the highest score when both players are out of recipes, wins!
It's a rough idea at the moment, but like I said back then, this could be much more feasible than it first appears!
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Blade Clash has been tabled for a while due to my realizing that I'd made it way too complicated, so having a new idea to toy around with is rather refreshing!
Basic concept:
You and your opponent each have a deck consisting of ingredient cards (beef, potatoes, oregano, salt, water, milk, vinegar, etc.) and cooking action/utensil cards (heat to represent stuff like baking and boiling, spoons for stirring, knives for chopping, etc.), as well as a small number (I'm thinking around 5) of larger "recipe" cards and a "finished meal" section that readied ingredients go into.
You each start with a recipe and X number of cards, trying to get the correct ingredients and actions (example: for a Spaghetti recipe, you could need spaghetti noodles, sauce, water, and ground beef (beef with a chopping card used on it) for ingredients, then a few heat cards for cooking the meat and boiling the water as well as a knife to chop the beef and a strainer for draining the noodles.)
For added excitement, however, if you don't draw the stuff you need, you can try sabotaging your opponent's recipe instead, such as using an unneeded heat card to overcook and, eventually, burn the beef in that spaghetti recipe. If an ingredient gets ruined prior to being added to the "finished meal", you can just scrap that lone ingredient and try again. If the finished meal gets screwed up, however (such as pouring BBQ sauce on a salad), ALL the ingredients in it have to be scrapped, then that player can either start over on that recipe, or discard it for no points and start on their next recipe.
When a player finishes a recipe, they score X number of points for it based on the point value of the recipe, then get a new one. First player to reach a pre-determined score, or to have the highest score when both players are out of recipes, wins!
It's a rough idea at the moment, but like I said back then, this could be much more feasible than it first appears!