ext_340386 ([identity profile] xaq.livejournal.com) wrote in [personal profile] xaq_the_aereon 2012-07-04 07:30 pm (UTC)

Had a couple more ideas last night in regards to the "sabotaging someone else's recipe" idea.

1) Make it not guaranteed to work. Simplest way of doing that: when you try to sneak over to your opponent's side of the kitchen to screw their stuff up, you each roll a die. If you beat their die roll, sabotage successful! If not, you get caught and don't get to do anything that turn, perhaps with score penalties for repeated failed attempts at foul play.

2) On top of using the same action cards that would normally be used on your own recipe, also have some cards specifically made for the purpose of sabotage that do some cooler stuff.

Example: "PANTRY RAID!!" If you don't get caught, your opponent discards the top 5 cards of their deck. If you do get caught, lose 10 points. And yes, there's an R in "Pantry" there, perv. :b

Other Example: "Look, Look! A Cookbook Crook!" If you don't get caught, you swipe your opponent's recipe card for the next 3 turns; you can see it, but they cannot, and they must continue with that recipe until they get it back! If you get caught, your opponent can choose to steal 15 points from you or to get a look at your recipe card.

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