xaq_the_aereon: I caught it...now what? (Default)
Xaq ([personal profile] xaq_the_aereon) wrote2012-09-20 08:41 pm

Whoa. Missed more than I thought.

In my last entry, I mentioned how XKCD had recently done a comic whose sheer size was mind-boggling.

Someone has decided to show me that I underestimated the boggle factor.

Holy shit. o_O

[identity profile] xaq.livejournal.com 2012-09-22 08:21 am (UTC)(link)
Whoa. And I thought the original Lost Woods were a bitch. o_O;
kjorteo: Photo of a computer screen with countless nested error prompts (Error!)

[personal profile] kjorteo 2012-09-22 08:30 am (UTC)(link)
Aren't those just infinitely repeating + shaped four-way rooms that end once you go in the right order, almost like inputting a password?

And aren't there clues to said password, even?

Something like that I could figure out, it's when there's no trick to it and that's just really what it looks like and you just have to navigate it and not get lost or something that I get turned around. I mean, that Willow map has just as many T intersections as the Lost Woods had + ones, but there's no password :(

[identity profile] xaq.livejournal.com 2012-09-22 08:58 am (UTC)(link)
Yes on the first, yes-kinda on the second...there wasn't so much "clues" as "talk to the guy in the far southwest cave and he'll give you the directions to get through."

( Specifically, "North, West, South, West through the Forest of Maze." Except in all caps due to the game using a monocase font. ...Like I said before, the more trivial and unimportant a bit of info is, the better I remember it. Doesn't hurt that my mom and I both love that game.)