That's the hardest part to work on; last time I just winged it (NPI) as you guys replied, but with this project I'm wanting to map everything out in advance; views of the room, how many items/puzzles, location of items/puzzles, what interacts with what, how to get the various endings, maybe a brief "how did I get in here?" backstory, appropriate background music (Kevin Macleod, don't fail me now)...all sorts of stuff.
...Actually, that's the 2nd-hardest part to work on. The hardest is finding the time to do all this between classes and pigeons. X_x
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...Actually, that's the 2nd-hardest part to work on. The hardest is finding the time to do all this between classes and pigeons. X_x