xaq_the_aereon: I caught it...now what? (Default)
Xaq ([personal profile] xaq_the_aereon) wrote2018-05-18 01:21 am

Venting: Yu-Gi-Oh! TCG tournament policy change announcement

So earlier today I learned that Konami is changing the end-of-match procedures for all organized tournament play in Yu-Gi-Oh!, from the biggest events all the way down to local tournaments...like the one I run at my local comic shop on Tuesday nights.

For the past 20 years and until the end of this month, the way a tournament match would handle going into overtime was handled as follows:

1) The current player finishes their turn.
2) The opponent gets a turn, then each player gets 1 more turn a piece.
3) If neither player has won by then, Life Point totals are compared and whoever has the most wins.
4) If LP totals are tied, the game keeps going turn-by-turn until either someone wins, or a turn ends with a player having more LP than their opponent.
5) If the players each had won the same number of games in the match, it would then go to a tiebreaker game. The first player would be chosen randomly, and then each player would get 2 turns as before.


Starting June 1st, the new policy will go as follows:
1) Once time is called for the round, the turn player will finish THE PHASE of the turn that they are in.

For reference, a turn is broken into the following Phases: Draw Phase (draw a card for your turn), Standby Phase (do anything that says it happens here), Main Phase 1 (summon monsters, play Spells/Traps, etc.), Battle Phase (attack!), Main Phase 2 (see Main Phase 1), End Phase (end your turn)

2) Once that Phase is finished, compare LP totals. Whoever has the most LP wins. If LP totals are tied, the game ends in a draw.
3) Compare the number of games won in the match. If one player has won more games, they win the match. If both are tied, the match ends in a draw.


I get that overtime could go on for a while sometimes, but SLAMMING ON THE BRAKES MID-TURN!?!? A car slamming into a brick wall doesn't go from 60 to 0 that quickly!

What's far worse, though, is that it took the YGO player base less than a minute to work out numerous ways to abuse this new policy to no end for the sake of getting cheap, easy, undeserved wins.

The only silver lining I have here is that this isn't the first time Konami's tried something new with tournaments. For a while they had the finals of their high-end tournaments played out with players using the draft-style Battle Packs rather than the decks they'd made for the event...this died out after a few months.

Hopefully this policy change will die out more quickly, because this was a completely idiotic way to try and handle the problem of overtime matches going on a little too long.

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