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Back in September, I mentioned a dream involving my spirit self and a group of outlaw treasure hunters, something I'd hoped would become a long-running dream sequence.
Sadly, that failed to happen...happily, however, the tale of my tenacious troupe returned and, in fact, restarted itself.
Started out where all great tapletop RPG-style stories start...a tavern. Bethany, an elven wayfarer, was looking for some muscle to help her out in a "revenue recovery operation" in an ancient tomb high in the mountains above a rustic little village. None of the locals were willing to go near the place due to all the legends of it being cursed, haunted, and otherwise a death trap.
I (or rather Wilren), however, was neither local nor superstitious...I was, however, a bit curious as to how she expected to pay me for my services if the search failed to turn up anything valuable. She didn't seem strapped for cash, but she wasn't rolling in it either. She told me we could discuss payment and details of the job up in her inn room later...then told the barkeep to put the meal she'd just had on my tab and took off.
After finishing up and paying for one more plate of grub than I'd intended to, I went up after her to give her a piece of my mind about that little stunt, fully intending to let her know that my price just went up...imagine my surprise when I walk into her room, find it apparently empty, only to have the door locked behind me by her very tan, somewhat buxom, and not-at-all clothed self, along with a young human woman of similar attire, whom I later learned was a fortune teller and companion of hers named Aremis (apprently the cowardly thief's role got completely rewritten).
I'll leave what happened next to your imagination. :] Suffice to say, however, that Bethany's status as a bisexual and mild nymphomaniac had failed to change, and that alongside "fortune teller" and "companion," "sex slave" could be added to Aremis' job description. Also suffice to say, Bethany had herself a sell-sword.
The following morning, we set off to the mountain, making good time due to the unusually calm weather. Our good luck ran out, however, shortly after entering the tomb; apparently the designers had seen fit to load it with trap floors, leaving me separated from the ladies and in a...prison cell?
It soon became apparent that the tomb was not a tomb at all, but someone's domain. This was unfortunate, as it meant, among other things, that I probably wasn't gonna find any valuables down here without a fight. It wasn't entirely bad, however...after all, dropping someone into a cage with a sword capable of cutting through its bars isn't very effective. Before I'd gotten out of the dungeon, I came across another prisoner, a petit blonde woman who was blindfolded, gagged, and chained to a wall. She reacted to my call to her, tears beginning to roll down her face; I couldn't tell if they were fear of being subjected to whatever torments she'd already gone through, or hope of possible rescue, but I decided this wasn't important and released her from her bonds.
Seemed in somewhat bad shape, though, especially due to how cold her body was from being left down there for...who knows how long. I threw my jacket, sleeveless state be damned, around her and held her tight, trying to raise her body temperature with my own....suffice to say, it worked, and her gratitude for her rescue was expressed quite physically.
After she had a bit to eat out of my knapsack and felt strong enough to head out, as well as introducing herself as Charla, we made our way towards what we hoped was the entrance. Along the way we managed to catch up with Bethany and Aremis (not surprisingly, Bethany was an expert lock-picker, while our fortune teller was also an adept user of tarot magic!) and continued onward and outward...or so we thought.
Our arrival at what could only be described as a sacrificial altar proved we'd gone completely the wrong way, a fact the lord of this dungeon, the leader of a death cult worshipping a demon of chaos, confirmed after scaring the crap out of us with his sudden arrival. Apparently, Charla was to be the next offering to their god, and a most welcome one given her nature. He failed to explain what he meant by that, however, as I decided I was a bit tired of listening to him and went to put my blade through his face.
The surge of dark energy that smacked me against the back wall proved that to be a mistake...and the even BIGGER surge that fried him to a crisp proved that to be a worse one. That was when we all realized what he'd meant about Charla; her "close nature" to the chaos demon they worshipped was because she was a wielder of chaos magic, a wild, uncontrolled form of arcane power that could do just about anything...so long as you didn't mind having limited-to-no control over what happened once you let it fly.
From there, we made a hasty exodus, my sword cleaving down whatever cultists tried to stop us and Aremis' magic striking down whatever I missed. Unfortunately, when we got to the entrance, we found it had been sealed shut completely...a problem, however, that Charla was keen to rectify for us. Turning the giant boulder into a giant pile of frogs wasn't quite how I'd expected that to turn out, but I wasn't keen to argue with the workings of chaos magic, especially with someone who seemed to have a decent (which, in terms of chaos magic, was quite exceptional) rein-hold on what it did.
Afterwards, somewhat disappointed by the lack of treasure (though not by the lack of, ahem, booty), I told Bethany that I was sticking with her, at least until I got my money's worth out of my travel with her. Charla asked to come with as well, blushing as she clung to my arm. Bethany figured it to be a fair deal, stating that she had some stipulations for us coming with her. First and foremost, she got the lion's share of any goods they found. Secondly, she was, as I'd already learned, a bit of a sex addict, and if we were going to be coming along, we were going to be satisfying her desires whenever and wherever she wanted us to.
This, I figured, was going to be an interesting journey...
....Aaaand then I woke up. :[
Sadly, that failed to happen...happily, however, the tale of my tenacious troupe returned and, in fact, restarted itself.
Started out where all great tapletop RPG-style stories start...a tavern. Bethany, an elven wayfarer, was looking for some muscle to help her out in a "revenue recovery operation" in an ancient tomb high in the mountains above a rustic little village. None of the locals were willing to go near the place due to all the legends of it being cursed, haunted, and otherwise a death trap.
I (or rather Wilren), however, was neither local nor superstitious...I was, however, a bit curious as to how she expected to pay me for my services if the search failed to turn up anything valuable. She didn't seem strapped for cash, but she wasn't rolling in it either. She told me we could discuss payment and details of the job up in her inn room later...then told the barkeep to put the meal she'd just had on my tab and took off.
After finishing up and paying for one more plate of grub than I'd intended to, I went up after her to give her a piece of my mind about that little stunt, fully intending to let her know that my price just went up...imagine my surprise when I walk into her room, find it apparently empty, only to have the door locked behind me by her very tan, somewhat buxom, and not-at-all clothed self, along with a young human woman of similar attire, whom I later learned was a fortune teller and companion of hers named Aremis (apprently the cowardly thief's role got completely rewritten).
I'll leave what happened next to your imagination. :] Suffice to say, however, that Bethany's status as a bisexual and mild nymphomaniac had failed to change, and that alongside "fortune teller" and "companion," "sex slave" could be added to Aremis' job description. Also suffice to say, Bethany had herself a sell-sword.
The following morning, we set off to the mountain, making good time due to the unusually calm weather. Our good luck ran out, however, shortly after entering the tomb; apparently the designers had seen fit to load it with trap floors, leaving me separated from the ladies and in a...prison cell?
It soon became apparent that the tomb was not a tomb at all, but someone's domain. This was unfortunate, as it meant, among other things, that I probably wasn't gonna find any valuables down here without a fight. It wasn't entirely bad, however...after all, dropping someone into a cage with a sword capable of cutting through its bars isn't very effective. Before I'd gotten out of the dungeon, I came across another prisoner, a petit blonde woman who was blindfolded, gagged, and chained to a wall. She reacted to my call to her, tears beginning to roll down her face; I couldn't tell if they were fear of being subjected to whatever torments she'd already gone through, or hope of possible rescue, but I decided this wasn't important and released her from her bonds.
Seemed in somewhat bad shape, though, especially due to how cold her body was from being left down there for...who knows how long. I threw my jacket, sleeveless state be damned, around her and held her tight, trying to raise her body temperature with my own....suffice to say, it worked, and her gratitude for her rescue was expressed quite physically.
After she had a bit to eat out of my knapsack and felt strong enough to head out, as well as introducing herself as Charla, we made our way towards what we hoped was the entrance. Along the way we managed to catch up with Bethany and Aremis (not surprisingly, Bethany was an expert lock-picker, while our fortune teller was also an adept user of tarot magic!) and continued onward and outward...or so we thought.
Our arrival at what could only be described as a sacrificial altar proved we'd gone completely the wrong way, a fact the lord of this dungeon, the leader of a death cult worshipping a demon of chaos, confirmed after scaring the crap out of us with his sudden arrival. Apparently, Charla was to be the next offering to their god, and a most welcome one given her nature. He failed to explain what he meant by that, however, as I decided I was a bit tired of listening to him and went to put my blade through his face.
The surge of dark energy that smacked me against the back wall proved that to be a mistake...and the even BIGGER surge that fried him to a crisp proved that to be a worse one. That was when we all realized what he'd meant about Charla; her "close nature" to the chaos demon they worshipped was because she was a wielder of chaos magic, a wild, uncontrolled form of arcane power that could do just about anything...so long as you didn't mind having limited-to-no control over what happened once you let it fly.
From there, we made a hasty exodus, my sword cleaving down whatever cultists tried to stop us and Aremis' magic striking down whatever I missed. Unfortunately, when we got to the entrance, we found it had been sealed shut completely...a problem, however, that Charla was keen to rectify for us. Turning the giant boulder into a giant pile of frogs wasn't quite how I'd expected that to turn out, but I wasn't keen to argue with the workings of chaos magic, especially with someone who seemed to have a decent (which, in terms of chaos magic, was quite exceptional) rein-hold on what it did.
Afterwards, somewhat disappointed by the lack of treasure (though not by the lack of, ahem, booty), I told Bethany that I was sticking with her, at least until I got my money's worth out of my travel with her. Charla asked to come with as well, blushing as she clung to my arm. Bethany figured it to be a fair deal, stating that she had some stipulations for us coming with her. First and foremost, she got the lion's share of any goods they found. Secondly, she was, as I'd already learned, a bit of a sex addict, and if we were going to be coming along, we were going to be satisfying her desires whenever and wherever she wanted us to.
This, I figured, was going to be an interesting journey...
....Aaaand then I woke up. :[