Man, I actually don't like that feeling ... mostly because the NES era used it for fake difficulty a lot, you know? I mean, like, take the pyramid in Crystalis.
Just enough identical corridors that when you zoom way the hell in and see it one screen at a time, you'll get lost and stuck forever (especially because the ends loop back around to each other!) yet simple enough that when you zoom out to this level and realize that was the big great maze you could never solve, you just feel like an idiot.
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http://mikesrpgcenter.com/crystalis/maps/pyramid.html
Just enough identical corridors that when you zoom way the hell in and see it one screen at a time, you'll get lost and stuck forever (especially because the ends loop back around to each other!) yet simple enough that when you zoom out to this level and realize that was the big great maze you could never solve, you just feel like an idiot.
Willow did that a lot, too. RAGE