Xaq (
xaq_the_aereon) wrote2012-09-20 08:41 pm
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Whoa. Missed more than I thought.
In my last entry, I mentioned how XKCD had recently done a comic whose sheer size was mind-boggling.
Someone has decided to show me that I underestimated the boggle factor.
Holy shit. o_O
Someone has decided to show me that I underestimated the boggle factor.
Holy shit. o_O
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http://mikesrpgcenter.com/crystalis/maps/pyramid.html
Just enough identical corridors that when you zoom way the hell in and see it one screen at a time, you'll get lost and stuck forever (especially because the ends loop back around to each other!) yet simple enough that when you zoom out to this level and realize that was the big great maze you could never solve, you just feel like an idiot.
Willow did that a lot, too. RAGE
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And aren't there clues to said password, even?
Something like that I could figure out, it's when there's no trick to it and that's just really what it looks like and you just have to navigate it and not get lost or something that I get turned around. I mean, that Willow map has just as many T intersections as the Lost Woods had + ones, but there's no password :(
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( Specifically, "North, West, South, West through the Forest of Maze." Except in all caps due to the game using a monocase font. ...Like I said before, the more trivial and unimportant a bit of info is, the better I remember it. Doesn't hurt that my mom and I both love that game.)