Xaq (
xaq_the_aereon) wrote2013-01-19 10:53 pm
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Oh no. D:
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Well, I had one earlier. Once again, it started out as a mixed bout of boredom and complete silliness, and, once again, it's based on our favorite peristeronic pastime.
Basically, it's a Hatoful version of a game
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The basic concept I had in mind when it hit me earlier: The player character starts out at a given location with a very loosely-defined goal (I ran a few scenarios in my mind, including Albert starting out at the Le Bel mansion on an errand to get some high-society-brand espresso mix for Sakuya), and then goes wandering around various locations of Littledove Hachiman City (including areas of St. Pigeonation's and the Medical Center) to either achieve that goal or do something else entirely, with about 80% of things not making much sense whatsoever, a few dozen ways to "win," and about 20% of things in the game proving to be fatal out of nowhere.
Oh, and in place of the random manticore that can kills the player in the original game? You guessed it: surprised and killed by Labor 9.
I dunno if pursuing this idea any further is a good idea or not...it'd probably be too big to do the human-parser thing again.
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GAME OVER
And then Labor 9 crushes what's left into mush!
DOUBLE GAME OVER
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> Eat some Legumentine's Day beans
> Take a quail nap
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Now I'm thinking of all sorts of things... deactivate the mansion's defence system, and the Hawk Party kills everyone; discover the time machine, and restart in a world where everyone uses their ICPSS portrait but speaks fluent Coo; get exposed to too many Demon Spores and enter the world where Anghel was right; 'you got pudding! You win!", etc.
But seriously, just the idea of the Labor 9-ticore is horrifying.
D.F.
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