xaq_the_aereon: I caught it...now what? (Ryouta)
[personal profile] xaq_the_aereon


Basically, what I was considering was taking a location from Hatoful Boyfriend and turning it into a Room Escape game using the Hatogate interface: you start out locked in the location, and have to find various items and solve various puzzles in order to ultimately make your escape.

This would make for a somewhat more expansive game (there would be additional screens in the sense of examining different parts of the room...north wall, west wall, closer inspection of a safe against the west wall, stuff like that) and probably be more enjoyable...plus there wouldn't be quite as many opportunities to get yourself killed; probably not more than a single one for a bad ending.

I'm also thinking I'd skip on the achievements this time, if only because the space on the screen for that button might be needed to thumb through an inventory.


Anyway, just wanted to run that by you guys to see what you thought.

Date: 2/24/13 02:27 (UTC)
davidn: (rabbit)
From: [personal profile] davidn
I'd definitely be interested in playing it, if you were to put a script together!

Date: 2/24/13 09:05 (UTC)
From: [identity profile] xaq.livejournal.com
That's the hardest part to work on; last time I just winged it (NPI) as you guys replied, but with this project I'm wanting to map everything out in advance; views of the room, how many items/puzzles, location of items/puzzles, what interacts with what, how to get the various endings, maybe a brief "how did I get in here?" backstory, appropriate background music (Kevin Macleod, don't fail me now)...all sorts of stuff.


...Actually, that's the 2nd-hardest part to work on. The hardest is finding the time to do all this between classes and pigeons. X_x

Date: 2/24/13 17:49 (UTC)
kjorteo: Fanart of Shuu from Hatoful Boyfriend in bird form, scowling at the camera and looking menacing. (Hatoful: Shuu)
From: [personal profile] kjorteo
Escape the Cage of Ice!

... Wait, no, if Murderbeaks had anything to do with your initial imprisonment, there is absolutely no way you could limit the game to one death.

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