xaq_the_aereon: I caught it...now what? (Ryouta)
[personal profile] xaq_the_aereon
I thought getting all the cards hidden throughout the stages in Freedom Planet would unlock something cool.

Nope. Just the individual "got all the cards in this stage" achievement. Couldn't even get a "got all the freaking cards in the game" one. :[

Date: 9/2/14 01:43 (UTC)
davidn: (skull)
From: [personal profile] davidn
That's disappointing! I've only just started my second play-through, this time as Carol - and even though I feel she has fewer options for attacking, I got past that mantis boss I had so much trouble with first try :)

But my god, this is not a nice and fluffy game as I'd thought when I opened it for the first time - it almost did the same thing that Cave Story did but then sort of bottled out of it at the end, for which I was actually pretty thankful.

I loved the way that Final Dreadnought was split up into levels called "rounds", making it reminiscent of a fight, and some of those bosses were really creative. It's also as tough as nails - I feel I should actually tone the difficulty down from Normal if I want to see the game through twice more!

Date: 9/2/14 02:53 (UTC)
From: [identity profile] xaq.livejournal.com
Indeed. I have yet to crank things back up from Casual, and I rather doubt I ever will. I've gotten a bit dependent on the health regen option.

Still, yeah, definitely have to agree about the boss designs. The fights with Prince Dail were pretty cool, especially the first one, but my favorite's still against Serpentine's panther-mech at the end of Fortune Night. Running boss fights are something I've always enjoyed, as are beastmecha, so this already has 2 elements I love. Add in the sense of teamwork between the 4 members of Team Lilac (Torque bringing Milla in to resupply you while Lilac and Carol tear things apart) and it's just plain awesome.

The soundtrack to it certainly doesn't hurt any either.
Edited Date: 9/2/14 02:58 (UTC)

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