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Basics:
Name: Will Rennar (Pronounced "REN-er" or "REN-whah", not "reh-NAR".)
Aliases: Wilren (preferred handle)
RPer: Will Rennar
Race: Human
Birthdate: July 31, 1982
Height: 5'10
Eye color: Blue-hazel
Hair color: Red-brown
Misc: Wears eyeglasses with blue-tinted lenses due to a minor eyesight problem (world appears a lesser shade of blue to him than most people. Purple appears to be red-violet, teal to be gray, etc) and personal preference.
Background:
A brash young thermomancer and an expert swordsman. While generally easy going and eager to avoid a fight, when those he cares about are in danger, he will stand up for them in a heartbeat. Mess with his mate, however, you seal your fate.
Stats/Equipment:
Level: N/A (I am NEVER RPing with him, so FORGET IT. ...But consider it 82 for skill reference.)
XP: N/A
Max HP: 347
Max MP: 678
Max TP: 844
Initiative 10 + 2d6
Courage: 9
Wisdom: 5
Intuition: 7
Charisma: 4
Agility: 6
Dexterity: 8
Strength: 7
Stamina: 10
Magic Aptitude: 4
Base AT/PA - 32/32
Modified for skill - 32/32
Modified for equipment - 30/28
Dodge - 27
Base MAtk - 14
MDefense - 26 (Immune vs. Fire/Ice magic)
ARMOR:
Full Plate (Chest only)- AC 25 (AT-2, PA -4)
Plate Bracers- AC 10
Shield Robe (Trenchcoat)- AC 7
Greaves (Combat Boots)- AC 2, +5 to kick damage.
Force Plates (Shoulders)- +3d6 to non-kick attack damage.
WEAPONS:
Fists (Unarmed Combat Skill + STRxX + Xd6)
Punch - 1d6 + 17
Kick - 2d6+ 24
Nyuurakutouken (Base(4/7/10) + Weapon Skill (Sword) + STRxX + Xd6)
Light - 1d6+23(26)
Medium - 2d6+33(37) (-2 to-hit)
Heavy - 3d6+43(46) (-5 to-hit)
NOTES: Due to the intentional blunting of the blade, it deals damage equivalent to a cudgel and will not cut. The numbers in parenthesis indicate the base damage when the "Frostblade" or "Firebrand" enchantments are active.
Back Blades ((Base(7/9/12) + Weapon Skill (Sword) + STRxX)x2 + 2Xd6)
Light - 2d6+52 (-10 to hit)
Medium - 4d6+70 (-17 to hit)
Heavy - 6d6+90 (-26 to hit)
NOTES: These blades are attached to the back of Wilren's armor and cannot be wielded by hand. They can only be used in an attack if he is somehow able to rake his back across an enemy, such as in a somersault.
Bladewing System: Variable Weapon system
-Bayonet (2): 1d6+26/2d6+37(-2)/3d6+46(-5)
-Katana (2): 1d6+34/2d6+47(-2)/3d6+58(-5)
-Nodachi (2, 2H): 2d6+50/4d6+70(-2)/3d6+90(-5)
-Great Bow (2 Katana + 2 Nodachi, 2H): ACC 25, 1d6+32 (2 MP)
-Armblade (Bayonet + Katana): 1d6+44(-5)/2d6+67(-9)/3d6+78(-15)
-Swallow ( Nodachi + Nodachi, 2H): Nodachi damage.
-Wings (All 6 connected to Back Blades): +20 to Back Blades damage, +2 to hit (only because they're bigger now.)
NOTE: The first 3 weapons can be controlled, and the latter 3 can instantly be assembled, psycho-kinetically as long as Wilren has the Nyuurakutouken, either in hand or sheathed. Under psycho-kinetic control, the blades can hover around Wilren, allowing him up to 6 attacks in a row, each at a -10 penalty to hit on top of their normal penalty. Without it, if the weapons aren't in his hands or in Wing formation, they fall to the ground, and the Great Bow/Armblades/Swallow/Wings must be assembled manually (takes 3 rounds in combat, 8 for the Wings).
Frost Gauntlets (Base(8/11/15) +Unarmed COmbat Skill + STRxX + Xd6)
Light - 1d6+25
Medium - 2d6+36
Heavy - 3d6+46
NOTES: The end of the Frost Gauntlets can be shaped in the form of a sword blade, claws, or a sickle. These have no effect on the overall performance of the weapons, however; purely aesthetic. Damage dealt by this weapon is ice element.
Skills:
Thermomancy: 15
[Error: Irreparable invalid markup ('<mag/wis/int>') in entry. Owner must fix manually. Raw contents below.]
<lj-cut text="Don't bother reading this if you're not from RPGWW. You won't get it. Trust me.">
Basics:
Name: Will Rennar (Pronounced "REN-er" or "REN-whah", not "reh-NAR".)
Aliases: Wilren (preferred handle)
RPer: Will Rennar
Race: Human
Birthdate: July 31, 1982
Height: 5'10
Eye color: Blue-hazel
Hair color: Red-brown
Misc: Wears eyeglasses with blue-tinted lenses due to a minor eyesight problem (world appears a lesser shade of blue to him than most people. Purple appears to be red-violet, teal to be gray, etc) and personal preference.
Background:
A brash young thermomancer and an expert swordsman. While generally easy going and eager to avoid a fight, when those he cares about are in danger, he will stand up for them in a heartbeat. Mess with his mate, however, you seal your fate.
Stats/Equipment:
Level: N/A (I am NEVER RPing with him, so FORGET IT. ...But consider it 82 for skill reference.)
XP: N/A
Max HP: 347
Max MP: 678
Max TP: 844
Initiative 10 + 2d6
Courage: 9
Wisdom: 5
Intuition: 7
Charisma: 4
Agility: 6
Dexterity: 8
Strength: 7
Stamina: 10
Magic Aptitude: 4
Base AT/PA - 32/32
Modified for skill - 32/32
Modified for equipment - 30/28
Dodge - 27
Base MAtk - 14
MDefense - 26 (Immune vs. Fire/Ice magic)
ARMOR:
Full Plate (Chest only)- AC 25 (AT-2, PA -4)
Plate Bracers- AC 10
Shield Robe (Trenchcoat)- AC 7
Greaves (Combat Boots)- AC 2, +5 to kick damage.
Force Plates (Shoulders)- +3d6 to non-kick attack damage.
WEAPONS:
Fists (Unarmed Combat Skill + STRxX + Xd6)
Punch - 1d6 + 17
Kick - 2d6+ 24
Nyuurakutouken (Base(4/7/10) + Weapon Skill (Sword) + STRxX + Xd6)
Light - 1d6+23(26)
Medium - 2d6+33(37) (-2 to-hit)
Heavy - 3d6+43(46) (-5 to-hit)
NOTES: Due to the intentional blunting of the blade, it deals damage equivalent to a cudgel and will not cut. The numbers in parenthesis indicate the base damage when the "Frostblade" or "Firebrand" enchantments are active.
Back Blades ((Base(7/9/12) + Weapon Skill (Sword) + STRxX)x2 + 2Xd6)
Light - 2d6+52 (-10 to hit)
Medium - 4d6+70 (-17 to hit)
Heavy - 6d6+90 (-26 to hit)
NOTES: These blades are attached to the back of Wilren's armor and cannot be wielded by hand. They can only be used in an attack if he is somehow able to rake his back across an enemy, such as in a somersault.
Bladewing System: Variable Weapon system
-Bayonet (2): 1d6+26/2d6+37(-2)/3d6+46(-5)
-Katana (2): 1d6+34/2d6+47(-2)/3d6+58(-5)
-Nodachi (2, 2H): 2d6+50/4d6+70(-2)/3d6+90(-5)
-Great Bow (2 Katana + 2 Nodachi, 2H): ACC 25, 1d6+32 (2 MP)
-Armblade (Bayonet + Katana): 1d6+44(-5)/2d6+67(-9)/3d6+78(-15)
-Swallow ( Nodachi + Nodachi, 2H): Nodachi damage.
-Wings (All 6 connected to Back Blades): +20 to Back Blades damage, +2 to hit (only because they're bigger now.)
NOTE: The first 3 weapons can be controlled, and the latter 3 can instantly be assembled, psycho-kinetically as long as Wilren has the Nyuurakutouken, either in hand or sheathed. Under psycho-kinetic control, the blades can hover around Wilren, allowing him up to 6 attacks in a row, each at a -10 penalty to hit on top of their normal penalty. Without it, if the weapons aren't in his hands or in Wing formation, they fall to the ground, and the Great Bow/Armblades/Swallow/Wings must be assembled manually (takes 3 rounds in combat, 8 for the Wings).
Frost Gauntlets (Base(8/11/15) +Unarmed COmbat Skill + STRxX + Xd6)
Light - 1d6+25
Medium - 2d6+36
Heavy - 3d6+46
NOTES: The end of the Frost Gauntlets can be shaped in the form of a sword blade, claws, or a sickle. These have no effect on the overall performance of the weapons, however; purely aesthetic. Damage dealt by this weapon is ice element.
Skills:
Thermomancy: 15 <mag/wis/int>
Wind Magic: 12 <mag/wis/int>
Weapon Skill (Sword): 12 <cou/agi/str>
Weapon Skill (Long Bow): 12 <cou/dex/str>
Unarmed Combat Skill: 10 <agi/agi/dex>
Kenjutsu: 15 <str/dex/agi>
Taijutsu: 12 <str/dex/agi>
[k] 2-Handed Weapons: 4
[k] Blacksmithing: 4
[k] Hunting: 2
[k] Foreign Language (Orc): 2
[s] Perfect Fire Resistance: 2
[s] Perfect Ice Resistance: 2
Spells/Techs:
[Innate] Flight - Wilren is capable of maintaing a maximum speed of ((DEX+AGI+Wind Magic)x4) MPH in the air.
[Innate, requires Nyuurakutouken] Psychokinesis - As long as he has the Nyuurakutouken on his person, the shard of the Philosopher's Stone imbedded in the hilt enables him to mentally manipulate the Bladewing System.
[Thermomancy=1, Wind Magic=1, Taijutsu=1] Thermal Shift (3 MP) - Wilren alters the flow of thermal energy in the area in front of his hand, raising or lowering it by up to (5 x Thermomancy + Level/2) degrees in a straight line up to a maximum of (3 x Wind Magic + 2) feet, or by up to (5 x Thermomnacy + Taijutsu + Level) degrees in an object held in his hand, almost instantaneously. A living creature hit by a burst-form Thermal Shift takes (Level/3)d6+(Taijutsu+MAG+(Temperature change/3) damage due to the massive thrust of thermal energy through, or pull of such from, their body.
[Thermomancy=5, Kenjutsu=2] Frostblade (Firebrand) (8 MP, 4 TP) - The blade of Wilren's sword is enveloped in a sharp layer of ice (or flame), giving it back the razor edge he intentionally took from it. This also causes the weapon to deal 50% of its damage, plus an extra (Thermomancy / 5)d4 damage, as ice (or fire) damage. The enhancement lasts for (Thermomancy) turns before fading, or until the spell is undone.
[Kenjutsu=2] Shi-Zan (9 TP) - Wilren strikes in a wide-sweeping arc, hitting every enemy in a 160˚ arc in front of him, then in a powerful downward arc, hitting anything in a 120˚ sweep from just behind his head to the ground in front of him. An enemy standing right in front of him will, obviously, get smacked twice.
[Kenjutsu=5, Wind Magic=5] Dragon Twister (40 MP, 15 TP) - Whirling the Nyuurakutouken in a circle over his head, Wilren forms an "air bullet" and launches it at his opponent. It travels (STR x DEX x 12) feet per second, and on contact with any physical, solidly planted object (a boulder, a stone wall, a tree), the vacuum ruptures and the bullet explodes, dealing ((Wind Magic + MAG) x 4 + 2d6) damage to anything within a ((Kenjutsu + Wind Magic) x5) foot area. Anything within 1/10 of that radius receives twice this damage. Anything in the air bullet's path that doesn't detonate it takes ((Wind Magic + MAG) x 3 + 2d4) damage from the impact. Use of this move, however, forces Wilren to go last in the current round of combat, as the air bullet takes time to form. Wilren cannot use this technique more than once in a 3-hour period.
[Kenjutsu=1, Wind Magic=1] Air Bullet (15 MP, 8 TP) - A weaker, quicker version of the Dragon Twister, formed with a flick of the wrist and single twirl of the tip of the Nyuurakutouken's blade. It still travels (STR x DEX x 12) feet per second, but only deals ((Wind Magic + MAG) x 3 + 2d4) damage to whatever it hits. Anything within a 10-foot radius is only hit with the loud burst caused by the bullet's vacuum rupturing and exploding.
[Taijutsu=4, Unarmed Combat=4] Chi Burst (12 TP) - A burst of pure energy erupts from Wilren's hand, blasting whatever is immediately in front of him (up to (Level/2) feet away) for (MAG+STA)d4 damage. By expending an extra 15 TP, Wilren can double up this attack with a Chi Burst from both hands, launching either 2 distinct attacks or a doubly-powerful blast in one direction. Use of this technique, in any case, causes Wilren a -4 penalty to his initiative roll due to the moment the energy takes to swell up and burst.
</lj-cut>
Told you I broke it.
Oh, and AM? THIS WAS A JOKE. :b
Basics:
Name: Will Rennar (Pronounced "REN-er" or "REN-whah", not "reh-NAR".)
Aliases: Wilren (preferred handle)
RPer: Will Rennar
Race: Human
Birthdate: July 31, 1982
Height: 5'10
Eye color: Blue-hazel
Hair color: Red-brown
Misc: Wears eyeglasses with blue-tinted lenses due to a minor eyesight problem (world appears a lesser shade of blue to him than most people. Purple appears to be red-violet, teal to be gray, etc) and personal preference.
Background:
A brash young thermomancer and an expert swordsman. While generally easy going and eager to avoid a fight, when those he cares about are in danger, he will stand up for them in a heartbeat. Mess with his mate, however, you seal your fate.
Stats/Equipment:
Level: N/A (I am NEVER RPing with him, so FORGET IT. ...But consider it 82 for skill reference.)
XP: N/A
Max HP: 347
Max MP: 678
Max TP: 844
Initiative 10 + 2d6
Courage: 9
Wisdom: 5
Intuition: 7
Charisma: 4
Agility: 6
Dexterity: 8
Strength: 7
Stamina: 10
Magic Aptitude: 4
Base AT/PA - 32/32
Modified for skill - 32/32
Modified for equipment - 30/28
Dodge - 27
Base MAtk - 14
MDefense - 26 (Immune vs. Fire/Ice magic)
ARMOR:
Full Plate (Chest only)- AC 25 (AT-2, PA -4)
Plate Bracers- AC 10
Shield Robe (Trenchcoat)- AC 7
Greaves (Combat Boots)- AC 2, +5 to kick damage.
Force Plates (Shoulders)- +3d6 to non-kick attack damage.
WEAPONS:
Fists (Unarmed Combat Skill + STRxX + Xd6)
Punch - 1d6 + 17
Kick - 2d6+ 24
Nyuurakutouken (Base(4/7/10) + Weapon Skill (Sword) + STRxX + Xd6)
Light - 1d6+23(26)
Medium - 2d6+33(37) (-2 to-hit)
Heavy - 3d6+43(46) (-5 to-hit)
NOTES: Due to the intentional blunting of the blade, it deals damage equivalent to a cudgel and will not cut. The numbers in parenthesis indicate the base damage when the "Frostblade" or "Firebrand" enchantments are active.
Back Blades ((Base(7/9/12) + Weapon Skill (Sword) + STRxX)x2 + 2Xd6)
Light - 2d6+52 (-10 to hit)
Medium - 4d6+70 (-17 to hit)
Heavy - 6d6+90 (-26 to hit)
NOTES: These blades are attached to the back of Wilren's armor and cannot be wielded by hand. They can only be used in an attack if he is somehow able to rake his back across an enemy, such as in a somersault.
Bladewing System: Variable Weapon system
-Bayonet (2): 1d6+26/2d6+37(-2)/3d6+46(-5)
-Katana (2): 1d6+34/2d6+47(-2)/3d6+58(-5)
-Nodachi (2, 2H): 2d6+50/4d6+70(-2)/3d6+90(-5)
-Great Bow (2 Katana + 2 Nodachi, 2H): ACC 25, 1d6+32 (2 MP)
-Armblade (Bayonet + Katana): 1d6+44(-5)/2d6+67(-9)/3d6+78(-15)
-Swallow ( Nodachi + Nodachi, 2H): Nodachi damage.
-Wings (All 6 connected to Back Blades): +20 to Back Blades damage, +2 to hit (only because they're bigger now.)
NOTE: The first 3 weapons can be controlled, and the latter 3 can instantly be assembled, psycho-kinetically as long as Wilren has the Nyuurakutouken, either in hand or sheathed. Under psycho-kinetic control, the blades can hover around Wilren, allowing him up to 6 attacks in a row, each at a -10 penalty to hit on top of their normal penalty. Without it, if the weapons aren't in his hands or in Wing formation, they fall to the ground, and the Great Bow/Armblades/Swallow/Wings must be assembled manually (takes 3 rounds in combat, 8 for the Wings).
Frost Gauntlets (Base(8/11/15) +Unarmed COmbat Skill + STRxX + Xd6)
Light - 1d6+25
Medium - 2d6+36
Heavy - 3d6+46
NOTES: The end of the Frost Gauntlets can be shaped in the form of a sword blade, claws, or a sickle. These have no effect on the overall performance of the weapons, however; purely aesthetic. Damage dealt by this weapon is ice element.
Skills:
Thermomancy: 15 <mag/wis/int>
Wind Magic: 12 <mag/wis/int>
Weapon Skill (Sword): 12 <cou/agi/str>
Weapon Skill (Long Bow): 12 <cou/dex/str>
Unarmed Combat Skill: 10 <agi/agi/dex>
Kenjutsu: 15 <str/dex/agi>
Taijutsu: 12 <str/dex/agi>
[k] 2-Handed Weapons: 4
[k] Blacksmithing: 4
[k] Hunting: 2
[k] Foreign Language (Orc): 2
[s] Perfect Fire Resistance: 2
[s] Perfect Ice Resistance: 2
Spells/Techs:
[Innate] Flight - Wilren is capable of maintaing a maximum speed of ((DEX+AGI+Wind Magic)x4) MPH in the air.
[Innate, requires Nyuurakutouken] Psychokinesis - As long as he has the Nyuurakutouken on his person, the shard of the Philosopher's Stone imbedded in the hilt enables him to mentally manipulate the Bladewing System.
[Thermomancy=1, Wind Magic=1, Taijutsu=1] Thermal Shift (3 MP) - Wilren alters the flow of thermal energy in the area in front of his hand, raising or lowering it by up to (5 x Thermomancy + Level/2) degrees in a straight line up to a maximum of (3 x Wind Magic + 2) feet, or by up to (5 x Thermomnacy + Taijutsu + Level) degrees in an object held in his hand, almost instantaneously. A living creature hit by a burst-form Thermal Shift takes (Level/3)d6+(Taijutsu+MAG+(Temperature change/3) damage due to the massive thrust of thermal energy through, or pull of such from, their body.
[Thermomancy=5, Kenjutsu=2] Frostblade (Firebrand) (8 MP, 4 TP) - The blade of Wilren's sword is enveloped in a sharp layer of ice (or flame), giving it back the razor edge he intentionally took from it. This also causes the weapon to deal 50% of its damage, plus an extra (Thermomancy / 5)d4 damage, as ice (or fire) damage. The enhancement lasts for (Thermomancy) turns before fading, or until the spell is undone.
[Kenjutsu=2] Shi-Zan (9 TP) - Wilren strikes in a wide-sweeping arc, hitting every enemy in a 160˚ arc in front of him, then in a powerful downward arc, hitting anything in a 120˚ sweep from just behind his head to the ground in front of him. An enemy standing right in front of him will, obviously, get smacked twice.
[Kenjutsu=5, Wind Magic=5] Dragon Twister (40 MP, 15 TP) - Whirling the Nyuurakutouken in a circle over his head, Wilren forms an "air bullet" and launches it at his opponent. It travels (STR x DEX x 12) feet per second, and on contact with any physical, solidly planted object (a boulder, a stone wall, a tree), the vacuum ruptures and the bullet explodes, dealing ((Wind Magic + MAG) x 4 + 2d6) damage to anything within a ((Kenjutsu + Wind Magic) x5) foot area. Anything within 1/10 of that radius receives twice this damage. Anything in the air bullet's path that doesn't detonate it takes ((Wind Magic + MAG) x 3 + 2d4) damage from the impact. Use of this move, however, forces Wilren to go last in the current round of combat, as the air bullet takes time to form. Wilren cannot use this technique more than once in a 3-hour period.
[Kenjutsu=1, Wind Magic=1] Air Bullet (15 MP, 8 TP) - A weaker, quicker version of the Dragon Twister, formed with a flick of the wrist and single twirl of the tip of the Nyuurakutouken's blade. It still travels (STR x DEX x 12) feet per second, but only deals ((Wind Magic + MAG) x 3 + 2d4) damage to whatever it hits. Anything within a 10-foot radius is only hit with the loud burst caused by the bullet's vacuum rupturing and exploding.
[Taijutsu=4, Unarmed Combat=4] Chi Burst (12 TP) - A burst of pure energy erupts from Wilren's hand, blasting whatever is immediately in front of him (up to (Level/2) feet away) for (MAG+STA)d4 damage. By expending an extra 15 TP, Wilren can double up this attack with a Chi Burst from both hands, launching either 2 distinct attacks or a doubly-powerful blast in one direction. Use of this technique, in any case, causes Wilren a -4 penalty to his initiative roll due to the moment the energy takes to swell up and burst.
</lj-cut>
Told you I broke it.
Oh, and AM? THIS WAS A JOKE. :b
no subject
Date: 2/12/06 00:05 (UTC)That's the thing that really gets me. Why does he have more HP than my PS version of the tarrasque?
no subject
Date: 2/12/06 00:23 (UTC)And it's not just the numbers. There's also how absurdly powerful even his more mundane abilities are (such as Thermal Shift's newfound ability to instantly charbroil someone's innards), and the cheapness of the new weapons I added....in particular the Bladewings. Then again, those were -meant- to be cheap.
Then again, my definition of "broken" could simply be a fair deal lower than most people's. *shrugs*
no subject
Date: 2/12/06 02:59 (UTC)no subject
Date: 2/12/06 11:50 (UTC)GOD rehNAR.
no subject
Date: 2/13/06 21:59 (UTC)BAD Rock God. No cookie.
no subject
Date: 2/12/06 18:13 (UTC)